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This small area was utilized for testing the Mooncrest combat system. I modeled all environment assets in Maya and textured them using Allegorithmic's Substance Database. The character models were downloaded from the Unity Asset Store. The combat demo was built in Unity 5.


Click on the below thumbnails to open a larger version.


Combat Demo MainCombat Demo 1Combat Demo 2Combat Demo 3Combat Demo 4



All content © 2016 Jeffrey Visgaitis except where otherwise noted. All rights reserved.