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This is the first environment I built in Unreal 4. My main goal was to learn how to get a scene constructed and how the engine had changed from UDK. This environment was based on a concept piece done by Jason Rosenstock.


Click on the below thumbnails to open a larger version.


The Lost Cave

Lost Cave ConceptThe Lost CaveThe Lost CaveThe Lost CaveThe Lost CaveThe Lost Cave


There were 12 total assets I built for this scene. I sculpted the high poly models in ZBrush and created low poly models in Maya. Below are a few of the assets I created along with some of the textures I used.


Archway SculptSculpt Round RockSculpt StalatitesStone ArchCarved WallCarved Wall



All content © 2016 Jeffrey Visgaitis except where otherwise noted. All rights reserved.