This is the first environment I built in Unreal 4. My main goal was to learn how to get a scene constructed and how the engine had changed from UDK. This environment was based on a concept piece done by Jason Rosenstock.
Click on the below thumbnails to open a larger version.
There were 12 total assets I built for this scene. I sculpted the high poly models in ZBrush and created low poly models in Maya. Below are a few of the assets I created along with some of the textures I used.