All environments modeled using a combination of ZBrush and Maya.
This environment was built in Unreal 4. My main goal was to learn how to contruct a scene, import meshes, create shaders and collision volumes, and add basic particle fx and lighting. This environment was based on a concept piece done by Jason Rosenstock.
There were 12 total assets I created for this scene. Here are a few along with the textures I created.
This small area was utilized for testing the Mooncrest combat system and built in Unity 5. Models were textured using the Substance Database. The character models were purchased and downloaded from the Unity Asset Store.